Now that we have all the references to work with, we need
something to guide us for our modeling. Using our nice big resolution
picture of the sword, we'll lay it down onto a plane to assist us
in building an accurate model.
Using the top view port, lay down a plane (Objects
> Plane Object). We know the resolution of the picture
were using, so lets change the size of the plane to reflect it.
The reference picture is 1656x335 pixels. In the plane properties
change the length to 1656 and width to 335. I prefer it so the sword
is vertical and not horizontal. With that finished, press
m to open up the material editor. It should have
selected the first material in the window, we will use this for
our guide. Assign a bitmap to the diffuse slot ( The square next
to diffuse for the newer people ) and make it point to the reference
picture you downloaded from the beginning of this tutorial. Once
done, drag and drop the material onto the plane you laid down. Go
back to the parent material (Goto
Parent Button on material editor) and assign an
opacity of around 25 to the material to make it less distracting
to work with. Here's what you should have. Not too great eh? Don't
worry, we get to the good stuff next.

Apologies to the more advanced users, I intended to make this tutorial
helpful for the people with little knowledge of 3dsmax as well!
Stick with me because it gets somewhat quicker paced later on :)
Give yourself a quick pat on the back. Not a hard one, were only
beginning to sail!
Head on over to the Grip!
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