With the knowledge gained for those who never
knew how to use surface tools (spline modeling) from the crossguard
this should be a breeze. The quillon is the simpler section of the
crossguard, with a depression as well. The first task to do is draw
the outline of the shape of the depression, and make it so it can
be surfaced. Then draw an outline around the shape which will be
the raised part, make it so that it has a vertex that lines up with
the ones on the outside of the middle splines. Here's what I did:

The outline on that picture is not connected to the
middle yet. Raise the outlined shape up away from the middle spline
so it's at a reasonable distance to make a good depression. Now
connect it to the middle like we did with the last depression in
the crossguard. If you don't have a vertex that goes with the middle
piece, refine either the outside or inside spline to make it match.
Next, draw the outline of the outer rim of the quillon,
shown selected in red in the picture below:

Yet again, make it have verts that line up with the
depression outline to make everyone's day easier. Once done, go
into the side view and adjust the height so its lower than the other
splines that make it up. The depression outline should be higher
than the rest of the splines for the quillon The depression should
be below that, and the outline we just made should be at the bottom.
What distances apart they are is up to you. Don't fret about getting
it correct right now, when we surface it we can get a better estimate
and space it out right.
Now connect the outline to the depression outline
like shown above. The reference makes it look a bit rounded near
the wide end of the quillon, go ahead and convert needed parts to
bezier corner and adjust the bezier handles to make it look right
unless you like the way it looks. Apply a surface
modifier and look at its beauty. You should have something
like this by now:

One problem we have is that there might not be enough
depth on the sides of the quillon. To fix this all you have to do
is add yet another outline very close to the last one we did, and
drop it down further below the last one. Remember, were only building
half.
When you think you did a pretty damn good job, do
the same thing we did from the last part of this tutorial. Mirror
it and join it. Then resurface it. Remember, if you want to meshsmooth
it (somewhat recommended) use a low path topology value of 2 or
3. A meshsmooth makes these look real nice.

Here's the beast in the perspective view. I'm not
sure if that's the correct thickness because I couldn't find a decent
reference picture from the side of the sword. The other quillon
is identical so all you need to do is copy it over to the other
side.
Were done here, the part that makes this sword look
to kill comes next! The blade!
|